Keeps this exact layout
Inventors Lab
School STEM Enrichment Proposal

Prepared for school review

STEM, Robotics, Coding & 3D Printing Classes

A hands-on enrichment program where students learn computational thinking, robotics, 3D design, engineering habits, safe tool use, teamwork, and presentation skills through age-appropriate projects.

This proposal is written for an on-site school program. It does not include any laser cutter or laser activity. The fabrication equipment brought for the program is limited to approved classroom materials, VEX 123 robotics kits, computers/tablets as available, and a teacher-operated Bambu Lab X1C 3D printer when approved by the school.

Coding Sequencing, loops, events, conditions, debugging
Robotics VEX 123 screen-free coding and mission challenges
3D Design Tinkercad modeling, measurement, printability
Engineering Build, test, improve, explain, and showcase
5-12student age range
12week core program
24lesson sessions
60-75minutes per class

Program Summary

Students design, code, build, test, and explain real projects.

Purpose

The program introduces elementary and middle-school students to STEM through playful robotics, beginner coding, 3D design, measurement, problem solving, and project-based teamwork.

School Fit

Lessons are structured for a classroom or library space, require no permanent installation, and can run as an after-school club, enrichment block, lunch program, or short-term pilot.

Age Groups

Three tracks keep the work developmentally appropriate.

Ages 5-7: Little Inventors

  • Play-based STEM and screen-light coding.
  • VEX 123 robots, coding cards, maps, stories, patterns, and sequencing.
  • Simple engineering habits: predict, try, observe, improve.
  • Recommended class size: 6-8 students per adult.

Ages 8-10: Junior Makers

  • Scratch or mBlock coding, robotics missions, Tinkercad design, and 3D printed take-home parts.
  • Core coding ideas: events, loops, conditions, debugging, variables when ready.
  • Recommended first pilot age group because students can build, read instructions, and collaborate well.
  • Recommended class size: 8-10 students per adult.

Ages 11-12: Advanced Young Engineers

  • More independent design challenges, sensors, introductory Python concepts, and deeper 3D design.
  • Students plan final projects, document tests, and present design decisions.
  • Recommended class size: 10-12 students per adult.

Equipment

Portable, school-appropriate equipment with adult-controlled fabrication.

STEM Robotics Kit

The core robotics platform will be the VEX 123 Classroom Bundles. VEX 123 is designed for young students and supports screen-free, touch-button, coding-card, and VEXcode 123 programming pathways.

  • Best fit: ages 5-8, with extension challenges for older beginners.
  • Classroom use: robot maps, coding cards, team missions, storytelling, sequencing, debugging.
  • Ideal ratio: 1 robot per 2 students; acceptable ratio: 1 robot per 3 students.

3D Printer

The 3D printing platform will be a teacher-operated Bambu Lab X1C. The X1C has a 256 x 256 x 256 mm build volume, a hardened steel 0.4 mm nozzle, an enclosed frame, Bambu Studio software, and common classroom-friendly PLA support.

  • Students design models in Tinkercad; adults slice, start, stop, and remove prints.
  • Default material for school use: PLA filament.
  • Projects are kept small so prints can be queued safely and predictably.

Equipment Not Included

No laser cutter is brought to the school, used at the school, or included in the student curriculum. Any previous laser-focused activities have been replaced with safe prototyping, cardboard engineering, 3D printed connectors, and classroom material challenges.

Class Format

Each class follows a predictable hands-on rhythm.

Time Activity Purpose
5 minutes Welcome and question of the day Focus attention and introduce the problem.
5-10 minutes Short demo or mini lesson Teach one new concept before students build.
25-45 minutes Build, code, test, and improve Give students the main hands-on learning time.
5-10 minutes Share and reflect Practice explaining design choices and debugging.
5 minutes Cleanup and charging/storage Build responsibility and protect equipment.

12-Week Curriculum

Core course map, with the laser unit replaced.

1

What Is STEM?

Students learn that engineers solve problems by testing and improving.

Day 1: Welcome to Inventors Lab

Main idea: Engineers solve problems by building, testing, and improving.

Paper tower challenge, earthquake test, and one improvement explanation.

Day 2: Human Robot and Safety Bootcamp

Main idea: Coding means giving clear instructions. Safety rules make creativity possible.

Human robot maze, clear instructions, debugging, and maker safety routines.

2

Scratch / mBlock Basics

Students learn sprites, events, motion, sounds, loops, and patterns.

Day 3: My First Animation

Main idea: Programs start with events and run commands in order.

Create a simple animation that starts with an event.

Day 4: Loops and Patterns

Main idea: Loops repeat actions and make code shorter.

Use repeat blocks to make code shorter and easier to change.

3

Games and Debugging

Students learn conditions, if/then logic, bug-fixing, and test habits.

Day 5: If/Then Game Logic

Main idea: Programs can make decisions using conditions.

Build a catch-the-star game with working rule-based behavior.

Day 6: Debugging Detective

Main idea: Debugging is a normal part of coding.

Fix broken mini-programs and describe the bug and the solution.

4

Meet the Robot

Students connect coding instructions to physical robot behavior.

Day 7: First Robot Movement

Main idea: Robots sense, think, and act.

Move, turn, stop, and create a planned robot path using age-appropriate robot controls.

Day 8: Robot Maze Challenge

Main idea: Break a large path into smaller steps.

Use decomposition, testing, and adjustment to solve a maze mission.

5

Robotics Patterns and Data

Students observe robot behavior, collect simple results, and improve programs.

Day 9: Robot Route Planner

Main idea: Sensors and observations help robots make decisions.

Use coding cards or block code to plan a route and predict the outcome.

Day 10: Track Challenge

Main idea: Robots use feedback to correct movement.

Create a repeatable route, test it several times, and explain what changed.

6

Robotics Mission

Teams plan and run a themed mission with roles and constraints.

Day 11: Robot Rescue Planning

Main idea: Engineers plan before building.

Plan a rescue route using maps, pseudocode, and team roles.

Day 12: Robot Rescue Test Day

Main idea: Test, improve, and present a robot mission.

Test, improve, and demo a robot mission for reliability and teamwork.

7

3D Design With Tinkercad

Students learn length, width, height, shapes, grouping, alignment, holes, and layers.

Day 13: First 3D Design

Main idea: 3D designs are built from shapes.

Create a printable name tag, keychain, or robot-themed object.

Day 14: Design for Printing

Main idea: Printable designs need rules.

Improve the model for flat bottoms, no floating parts, size limits, and STL export.

8

3D Printing and Measurement

Students learn how 3D printers make objects layer by layer and how measurement affects fit.

Day 15: How 3D Printers Work

Main idea: 3D printers build objects layer by layer.

Observe a safe printer demo, inspect layer lines, and measure sample parts.

Day 16: Functional 3D Printed Part

Main idea: Designs can solve practical problems.

Design a cable clip, game token, pencil topper, phone stand, or robot accessory.

9

Safe Prototyping and Materials Engineering

This replacement unit uses cardboard, paper, tape, craft sticks, connectors, 3D printed parts, and recycled classroom materials.

Day 17: Structures and Mechanisms

Main idea: Materials and shapes change how strong, stable, and useful a prototype is.

Build bridges, ramps, gates, grippers, or robot obstacles while learning strength, stability, hinges, and constraints.

Day 18: Prototype, Test, Improve

Main idea: Prototypes improve when students measure results and reinforce weak points.

Run a materials challenge, measure performance, reinforce weak points, and explain one design improvement.

10

Final Project Planning

Teams choose a theme and plan a final build that combines code, robotics, design, and fabrication.

Day 19: Final Challenge Launch

Main idea: Combine coding, robotics, and fabrication into one project.

Choose from smart city, rescue course, carnival game, rover mission, habitat, cleanup robot, or museum guide.

Day 20: Prototype Day

Main idea: Prototype quickly before final building.

Build a cardboard prototype, start robot code, and start the 3D design file.

11

Build and Debug

Students move from prototype to final project through testing and revision.

Day 21: Production Build Day

Main idea: Teams build final components and manage workflow.

Label files, manage the print queue, build final parts, and conference with the instructor.

Day 22: Testing and Debugging Day

Main idea: Reliable projects come from testing and improving.

Test one thing at a time, record results, simplify when needed, and improve with evidence.

12

Showcase

Students practice explaining what they built, how it works, and what they improved.

Day 23: Final Polish and Practice

Main idea: Engineers communicate their design clearly.

Finalize demos and use sentence frames for a short, clear presentation.

Day 24: STEM Showcase

Main idea: Celebrate, demonstrate, and reflect.

Present final projects, demonstrate robot behavior, reflect, and receive certificates.

Safety and Operations

Students create; adults manage equipment and classroom safety.

General Safety

  • Walk only in the maker area.
  • Food and drinks stay away from electronics.
  • Tools wait until the instructor gives permission.
  • Students report heat, smells, smoke, sparks, damaged batteries, or broken parts immediately.

3D Printer Safety

  • Students do not touch the printer while it is operating.
  • The instructor slices files, starts prints, removes parts, and handles maintenance.
  • PLA is the default material for school sessions.
  • Safety glasses may be used when supports or small plastic pieces are removed by an adult.

Classroom Routines

  • Start with hands empty and eyes on the demo.
  • Teams rotate roles: builder, coder, tester, and safety captain.
  • Debugging routine: check code, ask partner, check instruction card, then ask instructor.
  • Cleanup includes saving work, returning parts, charging robots, and checking the floor.

Assessment

Progress is measured through observation, explanation, and teamwork.

Skill What We Look For Simple 1-4 Scale
Coding Student can sequence steps, use loops or conditions when appropriate, and debug one change at a time. 1 = needs support, 2 = works with help, 3 = independent, 4 = explains and helps others.
Robotics Student can predict robot behavior, test the route, and improve the program. Progress is based on testing habits, not only on whether the robot succeeds immediately.
Design Student can explain what the object is for and how the design changed after testing. Students are encouraged to document mistakes as useful data.
Collaboration Student participates in a role, listens to teammates, shares materials, and helps with cleanup. Teamwork and safety are part of the learning goals.

Materials List

Items needed for a pilot class.

Instructor Brings

  • VEX 123 Classroom Bundle robots, coders, coding cards, fields, and charging/storage materials.
  • Bambu Lab X1C 3D printer, filament, approved sample prints, and printer safety materials if approved by the school.
  • Prototype supplies such as cardboard, paper, tape, craft sticks, string, binder clips, markers, rulers, and printed challenge cards.
  • Lesson plans, role cards, reflection sheets, rubrics, and showcase certificates.

School Provides or Confirms

  • Classroom, library, or maker-space area with tables and open floor testing space.
  • Access to student computers/tablets when Scratch, mBlock, VEXcode 123, or Tinkercad lessons are used.
  • Power outlet for charging robots and, if approved, supervised 3D printer use.
  • Student roster, pickup procedure, allergy/safety notes, and school behavior expectations.

Recommended Pilot

A practical first launch for the school.

Best First Offer

Start with an 8-10 student pilot for ages 8-10, once per week for 8-12 weeks, then expand to younger VEX 123 sessions or older advanced design sessions after the first showcase.

Final Showcase

The program ends with a short showcase where students demonstrate robot missions, display 3D designed objects, explain one challenge, and describe one improvement they made.

References

Equipment and curriculum resources.