Ages 5-7: Little Inventors
- Play-based STEM and screen-light coding.
- VEX 123 robots, coding cards, maps, stories, patterns, and sequencing.
- Simple engineering habits: predict, try, observe, improve.
- Recommended class size: 6-8 students per adult.
Prepared for school review
A hands-on enrichment program where students learn computational thinking, robotics, 3D design, engineering habits, safe tool use, teamwork, and presentation skills through age-appropriate projects.
This proposal is written for an on-site school program. It does not include any laser cutter or laser activity. The fabrication equipment brought for the program is limited to approved classroom materials, VEX 123 robotics kits, computers/tablets as available, and a teacher-operated Bambu Lab X1C 3D printer when approved by the school.
Program Summary
The program introduces elementary and middle-school students to STEM through playful robotics, beginner coding, 3D design, measurement, problem solving, and project-based teamwork.
Lessons are structured for a classroom or library space, require no permanent installation, and can run as an after-school club, enrichment block, lunch program, or short-term pilot.
Age Groups
Equipment
The core robotics platform will be the VEX 123 Classroom Bundles. VEX 123 is designed for young students and supports screen-free, touch-button, coding-card, and VEXcode 123 programming pathways.
The 3D printing platform will be a teacher-operated Bambu Lab X1C. The X1C has a 256 x 256 x 256 mm build volume, a hardened steel 0.4 mm nozzle, an enclosed frame, Bambu Studio software, and common classroom-friendly PLA support.
No laser cutter is brought to the school, used at the school, or included in the student curriculum. Any previous laser-focused activities have been replaced with safe prototyping, cardboard engineering, 3D printed connectors, and classroom material challenges.
Class Format
| Time | Activity | Purpose |
|---|---|---|
| 5 minutes | Welcome and question of the day | Focus attention and introduce the problem. |
| 5-10 minutes | Short demo or mini lesson | Teach one new concept before students build. |
| 25-45 minutes | Build, code, test, and improve | Give students the main hands-on learning time. |
| 5-10 minutes | Share and reflect | Practice explaining design choices and debugging. |
| 5 minutes | Cleanup and charging/storage | Build responsibility and protect equipment. |
12-Week Curriculum
Students learn that engineers solve problems by testing and improving.
Main idea: Engineers solve problems by building, testing, and improving.
Paper tower challenge, earthquake test, and one improvement explanation.
Main idea: Coding means giving clear instructions. Safety rules make creativity possible.
Human robot maze, clear instructions, debugging, and maker safety routines.
Students learn sprites, events, motion, sounds, loops, and patterns.
Main idea: Programs start with events and run commands in order.
Create a simple animation that starts with an event.
Main idea: Loops repeat actions and make code shorter.
Use repeat blocks to make code shorter and easier to change.
Students learn conditions, if/then logic, bug-fixing, and test habits.
Main idea: Programs can make decisions using conditions.
Build a catch-the-star game with working rule-based behavior.
Main idea: Debugging is a normal part of coding.
Fix broken mini-programs and describe the bug and the solution.
Students connect coding instructions to physical robot behavior.
Main idea: Robots sense, think, and act.
Move, turn, stop, and create a planned robot path using age-appropriate robot controls.
Main idea: Break a large path into smaller steps.
Use decomposition, testing, and adjustment to solve a maze mission.
Students observe robot behavior, collect simple results, and improve programs.
Main idea: Sensors and observations help robots make decisions.
Use coding cards or block code to plan a route and predict the outcome.
Main idea: Robots use feedback to correct movement.
Create a repeatable route, test it several times, and explain what changed.
Teams plan and run a themed mission with roles and constraints.
Main idea: Engineers plan before building.
Plan a rescue route using maps, pseudocode, and team roles.
Main idea: Test, improve, and present a robot mission.
Test, improve, and demo a robot mission for reliability and teamwork.
Students learn length, width, height, shapes, grouping, alignment, holes, and layers.
Main idea: 3D designs are built from shapes.
Create a printable name tag, keychain, or robot-themed object.
Main idea: Printable designs need rules.
Improve the model for flat bottoms, no floating parts, size limits, and STL export.
Students learn how 3D printers make objects layer by layer and how measurement affects fit.
Main idea: 3D printers build objects layer by layer.
Observe a safe printer demo, inspect layer lines, and measure sample parts.
Main idea: Designs can solve practical problems.
Design a cable clip, game token, pencil topper, phone stand, or robot accessory.
This replacement unit uses cardboard, paper, tape, craft sticks, connectors, 3D printed parts, and recycled classroom materials.
Main idea: Materials and shapes change how strong, stable, and useful a prototype is.
Build bridges, ramps, gates, grippers, or robot obstacles while learning strength, stability, hinges, and constraints.
Main idea: Prototypes improve when students measure results and reinforce weak points.
Run a materials challenge, measure performance, reinforce weak points, and explain one design improvement.
Teams choose a theme and plan a final build that combines code, robotics, design, and fabrication.
Main idea: Combine coding, robotics, and fabrication into one project.
Choose from smart city, rescue course, carnival game, rover mission, habitat, cleanup robot, or museum guide.
Main idea: Prototype quickly before final building.
Build a cardboard prototype, start robot code, and start the 3D design file.
Students move from prototype to final project through testing and revision.
Main idea: Teams build final components and manage workflow.
Label files, manage the print queue, build final parts, and conference with the instructor.
Main idea: Reliable projects come from testing and improving.
Test one thing at a time, record results, simplify when needed, and improve with evidence.
Students practice explaining what they built, how it works, and what they improved.
Main idea: Engineers communicate their design clearly.
Finalize demos and use sentence frames for a short, clear presentation.
Main idea: Celebrate, demonstrate, and reflect.
Present final projects, demonstrate robot behavior, reflect, and receive certificates.
Safety and Operations
Assessment
| Skill | What We Look For | Simple 1-4 Scale |
|---|---|---|
| Coding | Student can sequence steps, use loops or conditions when appropriate, and debug one change at a time. | 1 = needs support, 2 = works with help, 3 = independent, 4 = explains and helps others. |
| Robotics | Student can predict robot behavior, test the route, and improve the program. | Progress is based on testing habits, not only on whether the robot succeeds immediately. |
| Design | Student can explain what the object is for and how the design changed after testing. | Students are encouraged to document mistakes as useful data. |
| Collaboration | Student participates in a role, listens to teammates, shares materials, and helps with cleanup. | Teamwork and safety are part of the learning goals. |
Materials List
Recommended Pilot
Start with an 8-10 student pilot for ages 8-10, once per week for 8-12 weeks, then expand to younger VEX 123 sessions or older advanced design sessions after the first showcase.
The program ends with a short showcase where students demonstrate robot missions, display 3D designed objects, explain one challenge, and describe one improvement they made.
References